In Development

Projects in the pipeline—pilots, prototypes, and pitch decks in progress (how many p’s can we fit in there?). This is where we test ideas, refine mechanics, and prep concepts for production or partnership. (There! Fit in a couple more.)

Buster’s Break OutOut of this World
Recently ReceasedTales in Exodus

** We’re actively seeking development funding for our projects.
Please Contact Us for inquiries and/or pitch meetings. **

Buster’s Break Out

Logline: Break through sludge slabs and soak up the light as Buster, the little demon that wants to be more holy than hellion! But beware… will the slabs release light orbs or mini-mines? Can Buster break out and reach the heavenly realms?

AUDIENCE: Rated E (ages 5+)

FORMAT: Game

GENRE/SUBGENRE: Arcade, Casual (Hybridcasual Model) – Pinball/Bricks Breaker

STATUS: In Production on Demo

BACKSTORY: Buster has tried to be good. But he can’t seem to stave off the sludge that keeps him trapped in hell. Just as he’s about to blow his top, a single beam of light bursts through the blocks. Buster cowers at first. But
then, slowly, reaches up. A LIGHT ORB hurtles into his open claw and BOOM!

The light orb barrels into the sludge, knocking it to pieces. Buster
immediately transforms, only a little at first. His snake eyes round out, and
suddenly he can see it— the heavenly realm he’s longed for! Here’s his
chance to BREAKOUT!

CORE NARRATIVE LOOP:

  • Intro: Cinematic introduces Buster, the sludge slabs keeping him in Hell, and the gift of the LIGHT ORB that can break bricks.
  • Core gameplay: Bounce the light orb and break through bricks to transform Buster and level him realms by catching more light orbs, catching/avoiding spiky mines, or avoiding dark mines.
  • See progress/world changed: Buster reacts to the play (taunting, raging, cheering, etc. all at the player!) and slowly transforms when he absorbs light orbs. Climbing out of hell becomes a visual journey as the interface becomes less hell-ish and more heavenly.

FINANCING: $8k to cover development costs for professional-level pitch material for investors and crowdfuning options. Personally financed by House Adducci – open to investment, sponsorships, donations, and debt financing. Full game financing plan coming soon.

Funding allocation covers:

  • 3 level demo for Steam
  • Marketing campaign (materials, travel, events, etc)

MARKETING/DISTRIBUTION: Steam, iOS/Android, merchandising options, cross format expansions

PRODUCTION PARTNER: Kingdom Forge (game development studio)

Tales in Exodus

Logline: Eber and Lieber, unimportant, everyday Israelites, just want wives and the quiet life. But between a troublemaking sister, a surprise stepdad, and an unexpected exodus, God shows them the miraculous in the mundane.

AUDIENCE: Ages 8+

FORMAT: Half-hour Sitcom

GENRE: Animation

STATUS: In Development (writing/art)

SUMMARY: Prince of Egypt meets Bob’s Burgers with a touch of The Addam’s Family— An animated half-hour sitcom akin to Family Guy, Futurama, Bob’s Burgers and all the other animation gold from the late 90’s and early 00’s. The Exodus has been covered in so many ways, but Tales in Exodus follows the people in the background… way, way in the background. Eber and Leiber, twins from the tribe of Manasseh, their mom, new dad/uncle, and little sister are just trying to live their lives, but then this guy named Moses comes along and stirs up Pharaoh. Suddenly, they’re out in the wilderness trying to figure out what tomorrow will bring, and still having to deal with the daily grind. But this whole trek can’t last forever… right?

FINANCING: $80k to cover development costs for professional-level pitch material for investors and distribution licensing agreements. Personally financed by House Adducci – open to investment, sponsorships, donations, and debt financing. Researching available incentives, grants, and P&D deals for hybrid financing.

Funding allocation covers:

  • Script work (pilot + outlines or shorts)
  • Full series bible (themes, arcs, target audience, etc.)
  • Production-ready concept art (turnarounds, styleframes, etc.)
  • Storyboarded 3–5 minute short with basic to mid-level animation
  • Voice acting, music, and sound design
  • Marketing campaign (materials, travel, events, etc)

Out of this World

Logline: In the distant future, foolhardy 12-year old Lincoln Rogers struggles to become a heroic space ace at Outpost #6, the worst assignment in the galaxy that just happens to be the Federation’s best kept secret full of mystery and adventure.

AUDIENCE: Ages 8+

FORMAT: Half-hour Sitcom

GENRE: Animation

STATUS: In Development (writing/art)

SUMMARY: Gravity Falls meets Naruto in space– Out of this World follows 12-year old janitor, Linkin Rogers, into space when he’s handpicked by the mysterious Galactic Emperor for a one-in-a-million chance to join the acclaimed Galactic Academy for Frontier Explorers (G.A.F.F.E.)! Linkin desperately wants to be like Jaxson Vander, the original space ace that rediscovered the Elyon Cipher, the key to a source of energy that saved their once dying world. But when he’s assigned to Outpost #6, the worst assignment in the galaxy, it looks like he’s been sidelined again… until alien things start appearing around the Outpost, and their lessons turn to how to handle stranger things in space! To do daring things and bring meaning to the world, Linkin and the other space cadets will have to discover there’s more to the Elyon Cipher and Outpost #6. That danger, mystery, adventure, and hope lie beyond the horizon.

FINANCING: $80k to cover development costs for professional-level pitch material for investors and distribution licensing agreements. Personally financed by House Adducci – open to investment, sponsorships, donations, and debt financing. Researching available incentives, grants, and P&D deals for hyrbid financing.

Funding allocation covers:

  • Script work (pilot + outlines or shorts)
  • Full series bible (themes, arcs, target audience, etc.)
  • Production-ready concept art (turnarounds, styleframes, etc.)
  • Storyboarded 3–5 minute short with basic to mid-level animation
  • Voice acting, music, and sound design
  • Marketing campaign (materials, travel, events, etc)

Recently Receased

Logline: When Alec Lutz mysteriously returns from the dead, the self-absorbed brand manager has 30 days to prove he’s not a brain-eating zombie before he’s thrown into the Pit, a government zombie “preserve” built during the (minor) zombie apocalypse.

AUDIENCE: Ages 18-35

FORMAT: Feature Film

GENRE: Live Action, Mockumentary

STATUS: In Development (script/short)

SUMMARY: The zombie apocalypse was kind of a non-event… but all the bureaucracy was put in place quickly. So when Alec Lutz returns from the dead, the government wheels start turning pretty quickly. And one cog isn’t happy about it: Brock MacNamara. While Alec tries to get back into the groove with life, love, and happiness, Brock shows up to squash any dreams of normalcy Alec may have and insists the popular brand manager head straight to the Pit, the government zombie “reserve” built to appease zombie rights protection activists. Alec and documentarian Cousin Frank (looking for his first big break!) strike out to prove Alec is “alive” –whatever that means– before everything falls apart… including Alec!

FINANCING: $75K to cover costs for professional-level pitch material to seek investment in feature length script and building audience awareness. Personally financed by House Adducci – open to investment, sponsorships, donations, and debt financing. Researching available incentives, grants, and P&D deals for hybrid financing.

Funding allocation covers:

  • Script development (short + feature)
  • Pre-production, production, and post on a 20 minute short
  • Marketing campaign (materials, travel, events, etc)

PRODUCTION PARTNER: Brent T. Larson (writer)